Small City: Næ̈x-sdä Xluwuf

Næ̈x-sdä Xluwuf

Næ̈x-sdä Xluwuf
Example Gnoll architecture.
StateOlatkana
ProvenceFïtaglokīē Principality
RegionWor Zro̠ Woodlands
Founded883
Community LeaderLord Fyesheg̈
Area14 km2 (5 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation1986 m (6515 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population3308
Population Density236 people per km2 (661 people per mi2)
Town AuraCharm
Naming
Native nameNæ̈x-sdä Xluwuf
Pronunciation/næ̝x/ /sdæ̝/
Direct Translation[favorite] [net]
Translation[Not Yet Translated]

Næ̈x-sdä Xluwuf (/næ̝x/ /sdæ̝/ [favorite] [net]) is a subtropical Small City located in the Fïtaglokīē Principality of the Olatkana.

The name Næ̈x-sdä Xluwuf is derived from the Sylvin language, as Næ̈x-sdä Xluwuf was founded by Falassiel, who was culturaly Gnoll.

Climate

Næ̈x-sdä Xluwuf has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being a cold 4°C (39°F) and its average temperature during the winter being a cold 7°C (44°F). Næ̈x-sdä Xluwuf receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Næ̈x-sdä Xluwuf covers an area of nearly 14 km2 (5 mi2), and an average elevation of 1986 m (6515 ft) above sea level.

Overview

Næ̈x-sdä Xluwuf was founded durring the late 10th century, by Falassiel. The establishment of Næ̈x-sdä Xluwuf was somewhat plagued by a lack of willing colonists, leading to Falassiel electing to pay people to resettle in Næ̈x-sdä Xluwuf.

Næ̈x-sdä Xluwuf was built using the conventions of Gnoll durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Næ̈x-sdä Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Næ̈x-sdä Xluwuf is was constructed arround several spacious split-log ties mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Næ̈x-sdä Xluwuf's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Right off the bat Næ̈x-sdä Xluwuf hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.

Civic Infrastructure

Næ̈x-sdä Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Næ̈x-sdä Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Næ̈x-sdä Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Næ̈x-sdä Xluwuf's parks.

Næ̈x-sdä Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Næ̈x-sdä Xluwuf.

Næ̈x-sdä Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Næ̈x-sdä Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Næ̈x-sdä Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Næ̈x-sdä Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Næ̈x-sdä Xluwuf's public wards, blessings, and other arcane systems.

Næ̈x-sdä Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Næ̈x-sdä Xluwuf's grid is powered by a direct leyline tap.

Næ̈x-sdä Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Næ̈x-sdä Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Næ̈x-sdä Xluwuf's natural decorations nor waterways.

Næ̈x-sdä Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Næ̈x-sdä Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Næ̈x-sdä Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Næ̈x-sdä Xluwuf's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Næ̈x-sdä Xluwuf yeast remains dormant.

The Crawling Hand near Næ̈x-sdä Xluwuf are known to be almost tame, such that they can be put to domestic use.

Næ̈x-sdä Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Charm energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 11
  • Farm Laborer: 17
  • Hunters: 11
  • Milk Maids: 8
  • Ranchers: 4
  • Ranch Hands: 8
  • Shepherds: 8
    • Farmland: 13298 m2
    • Cattle and Similar Creatures: 827
    • Poultry: 9924
    • Swine: 661
    • Sheep: 33
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 330

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 7
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 7
  • Candlemakers: 11
  • Carpenters: 12
  • Clothmakers: 8
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 24
  • Furriers: 2
  • Glassworkers: 10
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 8
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 10
  • Tailors: 20
  • Tanners: 4
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 10
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 8
  • Chandlers: 9
  • Chicken Butchers: 9
  • Entrepreneurs: 3
  • Fine Clothiers: 8
  • Fishmongers: 7
  • Florists: 2
  • Potion Sellers: 5
  • Resellers: 13
  • Spice Merchants: 4
  • Wine-sellers: 6
  • Wheelwright: 4
  • Woodsellers: 3

Service workers

  • Bakers: 15
  • Barbers: 16
  • Coachmen: 4
  • Cooks: 15
  • Doctors: 7
  • Gamekeepers: 5
  • Grooms: 2
  • Hairdressers: 11
  • Healers: 9
  • Housekeepers: 9
  • Housemaids: 20
  • House Stewards: 9
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 12
  • Nursery Maids: 6
  • Pastrycooks: 12
  • Restaurateur: 15
  • Tavern Keepers: 14

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 3
  • Chemical Workers: 1
  • Coal Heavers: 7
  • In-Town Couriers: 7
  • Long Haul Couriers: 7
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 9
  • Millers: 7
  • Miners: 7
  • Oilmen and Polishers: 5
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 9
  • Sugar Refiners: 1
  • Tosher: 5
  • Warehousemen: 11
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 8

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 3
  • Educators: 9
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 7
  • Fixers: 3
  • Kami Clerk: 6
  • Landlords: 6
  • Lawyers: 3
  • Legend Keepers: 5
  • Militia Officers: 36
  • Monks, Monastic: 10
  • Monks, Civic: 10
  • Historian, Oral: 7
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 8
  • Priests: 15
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 13
  • Military Officers: 11

Cottage Industries

  • Brewers: 9
  • Comfort Services: 12
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 11
  • Needleworkers: 12
  • Potters: 5
  • Preserve Makers: 9
  • Quilters: 4
  • Seamsters: 17
  • Spinners: 9
  • Tinker: 3
  • Weaver: 8

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 3
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 10
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 12
  • Writers: 11

Produce Industries

  • Butter Churners: 10
  • Canners: 10
  • Cheesmakers: 10
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 5
  • Tallowmakers: 7

1193 of Næ̈x-sdä Xluwuf's population work within a Foundational Occupation.

1884 of Næ̈x-sdä Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 231 (7%) are noncontributers.

Points of Interest

Næ̈x-sdä Xluwuf is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Næ̈x-sdä Xluwuf's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century was ravaged by a deadly sickness. was the epicenter of the disaster, but Næ̈x-sdä Xluwuf suffered the most. Næ̈x-sdä Xluwuf lost 134 people, 234 livestock, and 47 buildings in the disaster.. The disaster is spoken of in hushed whispers as the Wrath of Grieving.

History